![]()
#Savage xr system requirements codeBut it took the software, Notch, to rapidly advance the use of code generated imagery for use in media playback for live events. Several media servers took the next step, generating content from a bit of code and user parameter definitions rather than starting with a video file. Colorizing a video file or treating it with some distortion is a form of real-time content manipulation. In the live events community, most every media server employed some kind of effects tools to live augment video content. It took the language and practice of real-time content generation, as well as the use of previsualization tools in film production, to bring all these pieces together. Who expected sports graphics, video mapped cathedrals, and moving lights following a stage performer to all meet as one production toolset? Tracking tools used to place an object, person or camera in 3D space have been implemented and developed for the last twenty years. 3D tools have been combined into video playback and media servers to support the popularity of projection mapping. AR (Augmented Reality) has been used in sports for over twenty years going back to the introduction of the 10 yard line overlay. XR is the result of decades worth of technology coming together into a new production paradigm. This animatic from Nils’ article is a great visual explainer: When the background is rendered and delivered as the scene is shot and overlaid with foreground elements, and all imagery driven by camera POV, you have XR. Background replacement can be the result of live green screen compositing or real-time video output to LED walls and is the backbone of Virtual Production. XR is a subset of Virtual Production technologies and applies specifically to instances of combining AR or Scenic Extension with background replacement tools. ![]() Terms like XR & Virtual Production have become industry buzzwords which unfortunately means they are easily interchanged and misapplied. In this article we will break down issues and strategies to plan for future discussion with clients about successful use of XR. Some of these issues existed prior to XR Production and have only been exacerbated by the rush to adapt to this very different working style. But there are other factors that include skills acquisition, team structure, production planning and communication that add further complexity. Of the factors that impact the ability to use XR successfully, budget and time are primary limitations. #Savage xr system requirements tvHowever, while XR has been seen as having the potential to save live events, tv and film production, the rate of adoption has been a challenge. ![]() While these tools were in development prior to the pandemic for their ability to create natural lighting and reflections, they are seeing a rush to use as they solve many Covid compliance issues that make current filmmaking and television production exceedingly complex. Camera POV makes these images seem to coexist naturally with the performers, allowing for sets, lights and even other performers to be placed virtually in the scene. The term ‘XR,’ short for miXed Reality, is used to describe a host of technologies that allow for the deployment of real-time generated images that are manipulated based on the position of the viewer, which is the camera. While live event production has largely been shuttered due to the coronavirus pandemic, one opportunity to produce performance content has seen a rapid growth in development over the last 8 months, and that is XR. This article is an extension of an article by Nils Porrmann, Thomas Kother and myself at dandelion + burdock #Savage xr system requirements how toBarriers to XR Adoption in Virtual Production And how to get past them – A guide for users ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |